Europa Universalis IV. It draws in the petty states around it and its ruler envisions a new Rus'. :huh: They are not bad at all. Have fun! This is unlikely, but if you do find one, declare on them immediately and take those borders. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. What is the best army composition? 10% for admin and 10% for expansion, another 10% with the policy. There is a reason why Alaska was sold. If you have taken on Lithuania, release minor nations and feed them land. Is +10% goods produced and +1 missionary strength a bad policy? The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. It would beimpossible to unlock Administrative ideas for me. At any rate, I'd recommend religious second, as you said. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. I also don't think Muscovy needs them at all. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. You need 40% war score for humiliate, which shouldnt take too long. warren central student killed 2022. Make sure you have a small stack of army next to them before you declare). Besides, the Grandmaster would much rather be a Duke or King. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Always has worked, probably always will. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. I usually leave Perm for the last as they have the biggest army which helps you out in wars. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Russia have gold and also very, very big production. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Religious helps with stability and deus vult is op. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Really tough decision. Religious why? Swap out influence with trade imo. Also probably pick eco a bit earlier so you can atleast dev somewhat. Beating the Ottomans in a war? Rinse and repeat till you border Ming. Ming will want to white peace after a while. 5) Expansion. That said, you can't really go wrong with the bonuses they provide. The best way to achieve this is by the Court and Country disaster. It also exists in campaigns started in 1525 or later. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Information, Frequently Asked Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Ming is your enemy on the east. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. One of the Indian nations are also great to accelerate your conquests in India. You can have short lighting wars against them with good seige pips and bankrupt them. I don't understand the point of eco here. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. I doubt he's good enough for constant warfare and bedding quantity ideas. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. After that it's really more what your campaign needs. 2008 redeem team starting 5; who is sarah davis married to; Haven't played EU for a long period. It would even make sense. Not as much as with Austria or Ottomans. Yeah, why not make 2 coring reductions. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. The age of crusading knights is fading fast. Picture it and then make it so in Europa. New comments cannot be posted and votes cannot be cast. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Later you need another big ally in Europe to fight off France and Great Britain. It may not display this or other websites correctly. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. And Khorasan as a march for their national ideas. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Take the Russian ideas, they are better than Muscovys. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. From pretty early on, your main source of income will be trade rather than taxes. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. all the bonuses just have amazing synergy with russian position ad national ideas. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . They have inferior armies, but they will have a huge numbers advantage. Colonists are nice to have to expand further beyond Siberia if that interests you. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. I'm not a fan of quality but if you need it then fair enough. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Where's Quantity? Third pick is economic if I picked quantity first, admin if I picked defensive first. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Admin ideas at some point for this reason too. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. "Siberian Frontier" national idea. Economic ideas allow to shit with ducats. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. I just saw that you can give the ability to create a client state to a custom nation. Realistically after that you pick based on what you need. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Westernization yes or no? Press question mark to learn the rest of the keyboard shortcuts. Quality for military buffs. This should give you about 35-40 absolutism. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Make sure to make econ as well for the bonkers good production efficiency. Into the forests and hinterlands of the land we today call Russia. Create an account to follow your favorite communities and start taking part in conversations. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Siege down Novgorod forts. If you go quantity over aristocratic. Like an eastern power probably. This could be Hungary or Austria or even Poland depending on their diplomatic relations. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Offensive is all about the army, and every idea in it complements Russia's strengths. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Sometimes, that greatness comes by taking what others . This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. I'd probably do religious-quality-economic-trade. In MPs, I'd suggest going for 4 military idea groups. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. 4) Trade. You need to start making more admin. This was even nerfed, the Ghazi idea used to give +50% recovery speed. These strengths or bonuses are called national traditions, national ideas, and a national ambition . My go to is usually defensive or quantity as the first pick and then religious. They are one of the most powerful nations at the start. Press question mark to learn the rest of the keyboard shortcuts. 3 colonizers would allow to colonize Siberia with tremendous speed. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. That should be enough of a good start. Privacy Policy. Questions, Paradox Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. And later the Harsh treatment cost reduction. This page was last edited on 28 January 2023, at 17:40. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. December 11th: Set Novgorod as a rival. You dont even need Alaska, Siberia is enough, trust me. Expansion gives more governing capacity and more Settlers. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Early siege ability and FL boost is great and 115% discipline is op. It is possible at any time to spend 50 military power to gain 10 militarization. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Religious is probably going to be your first idea group. Get level 1 advisors. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Ideas for a European Union custom nation . Get a border with Ming. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. However, I dont think thats feasible for Muscovy. Idea Groups for Muscovy/Russia. Now a new and arrogant city of the north is on the rise. Icon of St. John Climacus for spreading and embracing Institutions. It may not display this or other websites correctly. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Form Prussia and have at least 125% discipline. The Reason? If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Prussia can also play a decisive role in the League Wars. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. It will take 2 more wars to finish off Novgorod. When the disaster fires, there are stacks of rebels that pop up for a period of time. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. 3) Religion. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I wouldn't go out of my way for it, but you may consider it. And Artillery ideas. It will be a very tough war, which you can potentially win. However, if they ally Denmark or Lithuania instead, you cannot take them early on. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. However, it will be a huge drain on your manpower, economy and time. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. any tips are welcome. Playing with normal or historical nations. If you can ally Ottoman, make that Unholy alliance. Swap eco for diplo. So what's about Expansion casus beli versus Religious casus beli? The trick was to rush ideas ASAP to get the great Russian national ideas. Training And Servicing Center. Press question mark to learn the rest of the keyboard shortcuts. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Full annex Ryazan/Odeyev. You can be so rich you can actually spawn global trade with this setup. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Questions, Paradox I like Trade ideas here as Russian provinces arent the most valuable. Offensive is very handy for fighting the Ottomans. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. I don't care what people say but I go trade for my first diplomatic. How well does quality, religious, trade work? I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Econ is viable as a first idea as well. A nice group with multiple useful effects. Heres what I recommend-. Information, Frequently Asked After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. It draws in the petty states around it and its ruler envisions a new Rus'. I suggest Quantitiy - Religious - Trade. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Is +10% goods produced and +1 missionary strength a bad policy? Admin for extra GC and CCR. They will drop your forts quickly, but rarely upgrade their own forts. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. The CB alone is worth the whole idea group. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful.
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