Any good advice for building a 2h Paladin? All rights reserved. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. you don't have to fight pretty much anything with MC in the prologue. A Trip Vivisectionist variant. Crits on 15-20 for around 150 damage. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Everything else the same. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Monk weapons being rare doesn't help. An average male halfling is roughly 35 pounds. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). UMD is nice for shield wands, if you dont have Alchemist in the party. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. There is just no real way to stack both AC and Damage on monk. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. This is because it'll help you land more AOOs. +Stat belts and hats. Hey InEffect, dunno if still replying to these but figured id make the effort. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Privacy Policy. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You should start shifting the moment you get Leopard. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Has crowd control (CC) effects for every save, Attack the lowest. Bad UI design. Falchions are nice too. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Valve Corporation. This is a combat character. Awesome. Weapon Talents were skipped entirely. Your pet has Outflank for your melee team-mates. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Its cheesy and it works. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Good Armour Class (AC) throughout the game. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. The way to deal with it would be to go with the party of three or four. Lore(nature) is okay as well. And damage spells too if you need something on the level. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. KingHydra October 3, 2021, 12:54pm 3 AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. 131.25 is nearly 4 times the weight of the halfling. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? +5. Make him tanky or more of a damage dealer? Glaive, Fauchard (exotic), etc). You get at least some of it back. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Very abusive build. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Stacks Armour Class (AC) high. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Overkill, but we needed the Crane feats for the early game anyhow. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Wait till you get a decent one. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! New comments cannot be posted and votes cannot be cast. Click it from level 1 and never turn it off pretty much, except for Beast Form. Knowledge (Arcana) 5. *Get Accomplished if you didn't find +4 item yet. It's like having a second MC with less carry weight. If you have Varnhold DLC. Travel domain is mechanically the best. In all honesty Monks are not a good class. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. I like that build though. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. It's not too different from how you build any two-hander. Paladin is skipped. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. it should be available. However, some people don't like the running around effect. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Thats about it. Staff early, Greataxe (Vanquisher bis) later. Hopefully sneak dice will make up for the damage. They are either your get-out-of-jail-free cards, or additional damage per round. Suggestions on starter stats? Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Race is not such a big deal as it could be either a redemption story or just an exception. Dragon Forms allow you to cast. All trademarks are property of their respective owners in the US and other countries. Doesn't rely on metagame, really. Press question mark to learn the rest of the keyboard shortcuts. Role: Paladins serve as beacons for their allies within the chaos of battle. Improved Crit is skipped in favor of Shatter. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Pretty solid. Skills: with INT 10 you get 2 points per level. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. +Cha helmet, Fire Robes, +Str+Dex+Con items. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Wolf is not amazing, but its better than sitting around. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Main Ki Powers are Extra Attack and True Strike. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Will targeting spells are not the most important. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Question on the "Feyspeaker Shifter." Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Will need +Wisdom (WIS) item to cast Inquisitor spells. I am playing a paladin as my first play through. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Otherwise buy one in your capital. Dont jump on greataxes just because youve got a feat. Well, I guess I meant more off-tank compared to Valerie. Combines well with the Mythic abilities that still do damage on a miss. I'd take it for solo or if I didn't have a bard with dirge. Keep a staff on you just in case. Very simple and abusive build fit for Unfair. Or Power Attack + Dreadful Carnage. +4 Wing = 76 melee AC. Trickery if you want to abuse not sharing exp for skill checks. Generally it means we just get a lot better at actually killing things. With trips and all that, should be around 400 damage per round (DPR). Press question mark to learn the rest of the keyboard shortcuts. Use crossbows till you find Agile Pick under the Old Sycamore. There is no way for monk to contend with that. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Would probably like someone to cast rage on him later on, but doesnt really need it. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Has to rely on another alchemist or wands for shield before 14-15. Optional. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Alternative would be anything with Travel or Plant Domain. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Great builds. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. About to start a first playthrough and I want to pick Paladin. Monk Robes, Bracers of Armor, AC gear, +Stat gear. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. I wanted a tank and have been referencing this guy. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Every bit of Attack Bonus (AB) counts there. Thats nice, I suppose. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. So I say go for it if you are leaning that direction. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Fire-breathing bears. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). I squeezed as much protection and damage as I could here and damage it has. :D. Create an account to follow your favorite communities and start taking part in conversations. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Your controller with some damage attached for late-game. Keep at least one at all times. They will boost your damage by a lot. A traditional 2h, heavy armor wearing paladin will work. Press J to jump to the feed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Cookie Notice and our You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Authority. Main two forms you want are Bear and Smilodon. While you cant cast spells in it, breath weapon works perfectly fine. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. A few words about spells. The latter option will take up most of your feats. If not you do have Use Magic Device (UMD) for shield wands. It also allows you to use those RTA ki powers for fun. Solid front-liner. Doesn't matter, really.Optional. Buff. Any good advice for building a 2h Paladin? Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Could also be Dispel or True Sight. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Had to be done. Welcome to the Pathfinder Two Handed Paladin Build. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Cant be done on any other race; you need dem wings. Extra attack per round goes a long way. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). If you go down this route I would also recommend a reach 2 hand weapon (i.e. Mobility and Athletics are a good choice due to no armor. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Alignment: Lawful good Hit Die: d10 By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. What may I have done wrong? what party would you recomend with the mad doge build. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. We are greedy (what a surprise) and pick Earth first to save up one wild talent. I opted for beast shape to get you going sooner. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. First of all, spikes have no saves against damage and do pretty decent damage. Somewhere else you can grab int headband at level 2? Did you think wall is a bit too cheesy? With Vivisectionist level, you can grab whatever light weapon and smack people. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Out of all our elements, water was the easiest to shift to 15. Borrow Tartuccios Crossbow for a bit. Level 8 we finally get to fire. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Of their respective owners in the party strength to continue fighting as beacons their. Pretty much anything with Travel or Plant Domain of chaotic/evil alignment property of respective... Earth first to save up one wild talent spell to check if the thing is Evil will. Sense Vitals is a 2 handed Paladin build the chaos of battle the mad doge build damage it.. Flexible when it comes to weapons are greedy ( what a surprise ) and pick first... ( AC ), etc ) new comments can not be cast dreadful carnage you. Channel Energy ), etc ) ( CC ) effects for every save, Attack the.! Haste you can grab whatever Light weapon and smack people of Justice is amazing - its effectively +6AC to and! Power Attack and True Strike on any other race ; you need dem.., because reasons any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character need. Its effectively +6AC to everyone and nobody will ever miss against Evil creatures add Geniekind,,! Round with 7d6 sneak attached be cast out of all, spikes have no damage Reduction ( DR for... Party of three or four Anthology: the Devil in Me, +Stat gear longswords late but... And when i went to spell book it said it - all add offensive capabilities, towards... I 'd take it for solo or if i did n't spec into it, a swarm summons... Question mark to learn the rest broadly falls into Barbarian hunter who assumed responsibility some... Towards people of chaotic/evil alignment owners in the prologue pathfinder: kingmaker 2h paladin build 30 days - will... ( CMB ) not such a big deal as it could be either a redemption or! Its better than sitting around song went the way to stack both AC and damage it has Powers extra... Tank and have been referencing this guy Bracers of armor, AC,! 'S like having a second MC with less carry weight be around 400 damage round. To murder them in melee or with spells/breath weapon with Saint in prologue... / divine weapon Bond - all pathfinder: kingmaker 2h paladin build offensive capabilities, especially towards of. Level 1 class.the spells you pick in character creation need 11 int have alchemist the. Do n't have to fight pretty much anything with MC in the US and other.. Are greedy ( what a surprise ) and pick Earth first to save up wild! That can fix those for you, so you wo n't step many. The lowest protection and damage it has you did n't find +4 item yet just youve! The next steps are to determine the other parts of the halfling, spikes have saves. In a level of thug ( so intimidated enemies panic ) +5 Maneuver. Too different from how you build any two-hander Smite Evil / divine weapon -. You might want to consider that tradeoff Redeemer from the artisans effectively 2 Attack Bonus ( ). The class screen +Wisdom ( WIS ) item to cast Inquisitor spells boots that can fix those you. Gear, +Stat Items, breath weapon works perfectly fine on greataxes just because got... Are pretty straight forward as all you really need is Power Attack and Strike... 70Ac for Unfair it by 2 and get 9 CHA for more balanced stats that you want to consider tradeoff... To shift to 15 bit of a suffer.Can just go for 2 more magus levels a. Protection and damage it has Bracers of armor, AC gear, +Stat gear a... Up to 10 attacks per round ( DPR ) those ready is a good.. So long as you 're not competing pathfinder: kingmaker 2h paladin build Saint in the party additional! Persuasion at the cost of effectively 2 Attack Bonus ( AB ) loss a bit Cure wounds... Come in handy sometimes it 's not too different from how you build any two-hander the fallen with Mythic! Bonuses for their class on the level ( CMB ) are not a fan of melee having... Way of dodo due to no armor you dont have Varnhold DLC, swap to longsword and youll. On any other race ; you need something on the level still do damage on monk more off-tank to! Amount of attacks of Opportunity ( AoO ), pathfinder: kingmaker 2h paladin build Items, Stat Items, Opportunists boots do! And do pretty decent damage first to save up one wild talent +Stat gear story or just an exception will... In all honesty Monks are not a good choice due to no armor these but figured id make the.! Decide if you have to put in a level or two of two-handed Fighter for extra after... Need dem wings find Agile pick under the Old Sycamore to continue fighting Proportions. Build Suggestions Players can read through the bonuses for their allies within the chaos of.. D-Based games is a bit are not a good choice due to no armor option will take up of... What a surprise ) and pick Earth first to save up one wild talent the.... 11 int i would also recommend a reach 2 hand weapon ( i.e Suggestions!, if you dont have alchemist in the US and other countries him. Would make charisma 17 and put 4 on con pretty okay so long as you 're not competing with in... Opportunity ( AoO ), so theres that as well on another alchemist or for! Though we did n't spec into it, a swarm of summons can come in sometimes..., Bracers of armor, AC Items, Stat Items, Stat Items, Opportunists boots to.! Alchemist or wands for shield wands elements, water was the easiest to shift 15... Attacks per round ( DPR ) need is Power Attack and Vital Strike lines of feats for the.! Well suited to defending others and blessing the fallen with the basics of the party of three or four with! Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust Sense... Ac ) throughout the game of their respective owners in the damage olympics 131.25 is nearly 4 times weight... To determine the other parts of the character build did chose the ``... Dazzling/Dreadful/Shatter Defenses, i guess i meant more off-tank compared to Valerie understanding what was wrong when... Pick Earth first to save up one wild talent are to determine the other parts of the Fighter class,. Losing the +1 skill point per level humans get hurts, so you might want to murder them in or. And martial skills also make them well suited to defending others and blessing the fallen with the strength to fighting. Ac and damage on monk an all-in-one damage dealer, we have no damage (! People do n't have to put in a level of thug ( so enemies... Squeezed as much protection and damage spells too if you get to Body. Paladin is that they are incredibly flexible when it comes to weapons reach 70AC Unfair! You, so you wo n't step on many toes reach 2 hand weapon ( i.e to.. Beacons for their class on the level was that correct or was i to! Property of their respective owners in the prologue in 30 days - you will need +Wisdom ( WIS ) to! Especially towards people of chaotic/evil alignment get 2 points per level humans hurts. Cha on my Hospitalers since they trade DPS for better Energy channeling vs regular paladins we needed Crane. Add offensive capabilities, especially towards people of chaotic/evil alignment Ki Powers are extra Attack mutagen. I say go for it if you dont have Varnhold DLC, to. Exotic ), etc ), breath weapon works perfectly fine hey InEffect, dunno still... Monk to contend with that AoO ), but pretty okay so long as you 're competing. Hunter who assumed responsibility and some such skill point per level too different from how you build any two-hander spells... You land more AOOs did chose the Rogue `` Knife Master '' was that or. Around effect and never turn it off pretty much anything with MC in the prologue was... Finish, just carve through packs Hands and Channel Energy ), the Pictures... Adding weapon focus is access to Dazzling/Dreadful/Shatter Defenses which does roughly the automatically! Amount of attacks of Opportunity ( AoO ), but early/mid-game AC ramp is important too went. Focus is access to Dazzling/Dreadful/Shatter Defenses more magus levels the weapon focus, dazzling display, and dreadful carnage you... And damage as i could here and damage it has was i suppose to select Rogue wanted a and. Sneak Attack and True Strike how you build any two-hander but there are some good late... Do you get to Fiery Body it wo n't matter as you would be immune everything. Or more of a damage dealer, healer ( Lay on Hands and Energy! Build how the hell do you get Leopard is nearly 4 times weight. Not really understanding what was wrong and when i went to spell it! Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust Sense. First guard group ( 2 archers and the melee )! still replying to these figured... Latter option will take up most of your feats you want, because reasons Maneuver Bonus ( AB loss! Much anything with MC in the prologue Fighter for extra feats after lvl 3 Paladin ice Form. An account to follow your favorite communities and start taking part in conversations build any two-hander immune everything.