★ is the easiest to learn while ★★★★★ is the hardest. White Wind - Required Level: None - Acquired: Ul'Dah - Learn 10 Spells. If you're brand new, you can buy premium boost potions to skip these requirements, but since the story is a big part of FFXIV's appeal, we recommend against that. GRIMM’S GUIDE TO MC Blue Mage MC REQUIREMENTS Reach Level 50 on the DoM Class Blue Mage Complete the level 50 quest “The Real Folk Blues” within the Blue Mage Class Questline Obtain the following Spells: #2 Flame Thrower — #7 Loom — #8 Final Sting — #11 Plaincracker #12 Bristle — #16 Ice Spikes … FFXIV MC Blue Mage Carnivale Guide 2019 … :D. Magic Hammer isnt optional, at least for tanks. Note: Dungeons, Raids, and Trials may have specific spells that are required to successfully complete them, so I'm specifically leaving open spots for each job with some added spells at the end that are good to snag. It cannot be used for any main story quests either. Deals earth damage with a potency of 130 to all nearby enemies. Blue Mage Specific Macros: /blueaction is used for casting spells, … First, you must have one Disciple of War or Magic job at level 50, which is the requirement to pick up the Blue Mage quest. In order to fight Dirty Rotten Azulmagia, you’ll need a few spells. Inflicts Doom on target. You'll know you successfully learned the spell when the words "Action Learned" cover the screen. Blue Mage Leveling Guide In order to begin your journey, you need a “tag” skill. Credited as the source of the “bomb” voidsent family's name, Self-destruct, when used by blue mages, converts the entirety of its caster's energy into fire-aspected aether to cause an explosion. See also: Blue Mage and list of blue mage actions When you defeat an enemy after it has used that spell, you have a chance of learning it. Future Publishing Australia ABN: 96 734 906 323 | PO Box 1077, Mount St, Deals unaspected damage with a potency of 120 to all enemies in a cone before you. I'm excited to be continuing my guides about my favorite job, Blue Mage. 5 Death are for the most part interchangeable in content, you usually want only one depending on the fight. Shares a recast timer with Eruption. PC Gamer is part of Future plc, an international media group and leading digital publisher. Dirty Rotten Azulmagia Guide FFXIV. Final Fantasy 14's Blue Mage is a very different kind of class, but our simple guide will help you get started. Before you can use your spells, however, you'll first need to set them as an Active Action. Using 3 Classes that you've already unlocked Jobs for, unequip the job stone to set up your hotbars for BLU so that you can quickly change between tank, healer, or DPS … Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. Rather than gaining new actions by increasing in level, blue mages learn them from enemies. Unlike normal classes (called jobs in FFXIV), the Blue Mage is the first "Limited Job" and is designed primarily to be played solo and can, at this time, only reach level 50 instead of the current level 70 cap used for all other jobs. FFXIV Blue Mage spell list. It's available for Blue Mage. Diamondback, Ultravibration, and Lv. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Shares a recast timer with Glass Dance. Flavor Text. I don't believe Libra spells are worth the slots anymore. Has no effect on enemies whose level is higher than your own. Cancels auto-attack upon execution. Edit: Read below for more detailed discussion as the meta has changed due to limited spell slots. Stars indicate the rank of the spell and how hard it will be to learn. When effect expires, the target will be KO'd. Deals unaspected damage with a potency of 130 to all enemies in a cone before you. - Page 5. Doing instances either premade with no Undersize options selected or with both Undersize and Level Sync options make the spell a 100% learn rate. It really is the Sardine Toss for non-interruptible spells with a long cast time. Alternatively, you can use quotation marks for "Blue Mage" or the abbreviation, BLU. Deals lightning damage with a potency of 90 to all nearby enemies. All of these restrictions might sound cumbersome, but the FFXIV Blue Mage is a lot of fun to use, comes with exclusive solo missions, and is a great distraction from the usual grind. Killer Wespe – Level 13 Middle La Noscea (15,15) Can also get … Once it is defeated, you have a chance of acquiring the ability. FFXIV Collect EN. Achievements. Unable to move or take action for the duration of this effect. Water cannon can work, but a cast time of 2.5 is a little dangerous. Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Counters enemies with water damage every time you suffer damage. Shares a recast timer with Shock Strike. This action does not share a recast timer with any other actions. The effect of this action cannot be ended manually. I will not be covering where to learn spells, there's a million places you can go to get that information. Move quickly to the specified location. © Home. youtube MR Happy's FFXIV: Masked_Carnival COMPLETE Guide Useful reference for … Deals unaspected damage with a potency of 10. For learning in the open world, your chocobo should be helping. It's available for Blue Mage. You can find your new ability in the Blue Mage spellbook in the character menu. It used to be sharpened knife + sonic boom + probably protean wave but we don't talk about umbral attenuation. Magic Hammer – 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction – 400 Potency ST + knockback, 30s Cooldown, Launcher – Deals 50%/30%/20%/10% of Max HP in AOE (Dungeon Spell), It's also noteworthy that even though their CD lengths are different, Death and Ultravibration share a cooldown, After watching a Frozen mob get yeeted by Rose and out of range of Ultravibration, I'm gonna update the specifics that I missed. — In-game description. If you find a moment where it's not up, just use it and then use it as soon as it's off-cooldown. Deals damage equal to half target's current HP. Deals a fixed 1,000 damage which is shared by all enemies around you. Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. Magic hammer should not be under optional. Increases damage you deal target by 50%. A nice silence but still on the GCD. https://www.patreon.com/mrhappy1227We are now sponsored by … If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. This skill will deal a small amount of damage to a monster from a safe distance. Here's the full list of all 49 Blue Mage abilities along with the requirement for unlocking them. Deals unaspected damage with a potency of 50. After defeating the enemy, you have a chance of learning that spell. Make sure you use auto-translate for the Blue Mage portion of the macro, as it has a space and won't work otherwise. However, I'm going to give you 22 Spells you should absolutely be using depending on what role you are currently playing as a Blue Mage. Chance of successful attack is low. Deals a 20-yalm knockback to all enemies in a cone before you. Delivers water damage with a potency of 120. Thank you for signing up to PC Gamer. Mob Notes: A primitive type of curse cast by giants in the New World, this spell sunders opponents' defenses by breaking their spirits. Yes but as long as one blue mage learns the spell everyone else will learn it. Spells Learned From Open World Enemies These are the easiest spells to obtain, as players can obtain these on their own without having to form a party for a dungeon, raid, or trial. Deals lightning damage with a potency of 110 to nearby enemies. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. 220 potency. Shares a recast timer with Mountain Buster. My god... You're right! Nightbloom is absolutely insane as a weavable 60 second 75 potency DoT. Eorzea in BLU Spell Seeking Guide for the Eorzean Blue Mage (Currently applicable to Level 50 cap) Each action has a different probability to learn. Deals fire damage with a potency of 100 to target and all enemies nearby it. Blue Mage plays a lot like a standard healer does while doing any higher end content instead of like a normal DPS. Parties with multiple BLU will all learn an action at the same time. Puts target and all nearby enemies to sleep. I was wondering how people are supposed to handle Tarasque. It's 220 Potency and should just be your main attack while MT. There are several key points that distinguish it from other jobs. Posted by. You don't have to be hit by the ability in question, but the monster does need to cast it before it dies. — In-game description. Only downside to Ultravibration is that it requires you to run an freeze/petrify spell, but if nobody's running Ram's Voice in dungeons then what are you doing? It's pretty valuable for the orbs during A8S add phase although I only ever used it once or twice to stagger the big orbs. Ultravibration is a very clear better choice though. 4 people bringing it and properly keeping it up can make it into a permanent trick attack. Recast timer is reset if target is KO'd in battle before the effect expires. Only one I would add (as a Dungeon spell) is Aetherial Spark. Self-destruct is an action unlocked at level 1. For the optional spells: Lvl 5 Death and Ultravibration share a cooldown. Even after cutting Libra spells AND Devour, I'm still having trouble freeing the slots for fight-specific stuff. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 60. The Look, however, is extremely important when you need to keep adds separate as White Wind enmity generation, as you said, is too good. Cannot be executed while bound. Here is our beginners' guide (101 Guide) to teach you how to blue mage. Difficulty of content may affect the … FFXIV Spell Seeking Guide for the Eorzean Blue Mage Read … 5 Death – Instantly kills all enemies with a level of a multiple of 5, chance of failure (Dungeon Spell), Diamondback – 90% DR for 10s, can’t move (Raid Spell), Cold Fog – 5s Duration, after taking damage turns into White Death (15s of Instant Casts for 400 Potency) (Raid Spell), Toad Oil + Self-Destruct - 1800 Potency AOE, kills user (Replaces Final Sting when needed). Titles Item Rewards Battle PvP Character Items Crafting & Gathering … Unlike normal classes (called jobs in FFXIV), the Blue Mage is the first “Limited Job” and is designed primarily to be played solo and can, at this time, only reach level 50 instead of the current level 70 cap used for all other jobs. It's my top priority spot for free spells and it's the main reason I put it at the top of the list, and Tanks absolutely have the space to take it. Primarily used by soulflayers, though reportedly also found in Blaster's arsenal, Mind Blast assaults nearby foes' perceptions, tormenting them with the sensation of manifold cuts. That's why I don't understand what's the truth here. If target is a DPS, grants Aetherial Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%. That puts us at 18 Spells in total, leaving 6 spells that can be adjusted based on the role that you're playing. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. That means the Blue Mage cannot be used in endgame dungeons or raids, and it is also restricted from joining a host of other group activities like PVP. If you don't care about Libra, you can go down to just one attack spell and free up 2 additional slots. It's an AoE Song of Torment. Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. Off-guard is a good spell to co-ordinate with your teammates. Perpetual Ray - longer cast (3 sec base?) So, that leaves Magic Hammer. If mob is not completely immune to stuns: endless 1s stuns that don't check resistance. Blue mage is known as a limited job. Please refresh the page and try again. Chance of successful attack is low. Thanks to the FFXIV wiki for all the research. NSW 2059. Shares a recast timer with Feather Rain. Personally I wouldn't use Launcher. White Wind + Mighty Guard is the single best threat generating move in the game, to the point to where I was seeing Level 80 tanks struggle to keep up with the hate it generated, back at level 60. It has a long cast time on it, but until you hit Level 50, it's your highest DPS spell in pretty much every situation. Pom Cure - 500 Potency Heal. By far the biggest difference, though, is that the Blue Mage doesn't learn new spells automatically through leveling up. Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. TLDR you will probably cut devour and one libra spell with the new opener requirements. Once those requirements are met, you can speak with the "Zealous Yellowjacket" found in Limsa Lominsa Lower Decks near the aetheryte crystal to start the quest "Out of the Blue." It's bad for use in raids since its just Song of Torment with a shorter bleed when used on single-target, but against a dungeon mob pack it'll deal a ton of damage. Thankfully, they have been given a way to earn open-world XP bonuses. 200 MP Cost. It deals 1000 damage divided evenly across all of your targets. Reduces target's HP to 1. ... 12 MUST HAVE SPELLS FOR ALL BLUE MAGES. Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%. To get these spells, try to have one friend with a level 80 character. Secondly, you must have completed the entire 2.0 storyline, which is the main bit of story that first launched with A Realm Reborn. With 104 spells to choose from now and only 24 spell slots, spell selection has literally never been harder. MSI GS66 Stealth RTX 3080 gaming laptop review, Nuraphone headphone and gaming mic review, Werewolf: The Apocalypse – Earthblood review, Level 2 Cane Toad in "You Call that a Toad" Fate in Lower La Noscea (24,22), Level 14 Toxic Toad in Central Thanalan (27,19), Level 22 Laughing Gigantoad in Western Thanalan (15,7), Level 7 Cave Bat in Lower La Noscea (27,16), Level 5-7 Chigoe in Central Shroud (25,20), Level 14 Sun Bat in Central Thanalan (26,18), Level 20-21 Black Bat in East Shroud (17,23), Level 5-7 Goblin Fisher and Goblin Gambler in Middle La Noscea (23,21), Level 6 Qiqirn Gullroaster in "Survivor Rats" Fate in Central Thanalan (18,20), Level 9 Qiqirn Shellsweeper in Central Thanalan (16,19), Level 30 Qiqirn Gullroaster in Careless Whiskers FATE in Eastern La Noscea (29,34), Level 32 Qiqirn Gullroaster in Eastern La Noscea (26,32), Level 9 Trickster Imp in Central Shroud (27,24), Level 12-17 Treant Sapling in North Shroud (27,28), Level 12-17 Treant Sapling in Central Shroud (27,15), Level 14 Treant Sapling in East Shroud (13,25), Level 12 Glide Bomb in Western Thanalan (27,16), Level 17 Blasting Cap from dungeon Copperbell Mines, Level 17 Flambeau from dungeon Copperbell Mines, Level 13 Killer Wespe in Middle La Noscea (15,15), Level 35 Temple Bee from dungeon The Sunken Temple of Qarn, Level 16 Galvanth the Dominator from dungeon The Tam-Tara Deepcroft, Level 20-21 Wild Boar in East Shroud (18,24), Level 24 Giggling Gigantoad in Western Thanalan (15,7), Level 24 Sabotender Bailaor in Flower Power Levequest in Southern Thanalan (18,13), Level 26 Sabotender Bailaor in Southern Thanalan (16,15), Level 38 Sabotender Desertor in dungeon Cutter's Cry, Level 28 Clay Golem in North Shroud (19,29), Level 29 Sandstone Golem in Southern Thanalan (24,13), Level 34 Basalt Golem in Outer La Noscea (16,16), Level 50 Gogmagolem from dungeon Copperbell Mines (Hard), Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia, Level 28 Manor Sentry from dungeon Haukke Manor, Level 30 Apkallu in Eastern La Noscea (27,35), Level 31 Stroper in Central Shroud (18,21), Level 31 Halitostroper in Central Shroud (15,21), Level 38 Chimera from dungeon Cutter's Cry, Level 49 Gorgimera from "Go, Go, Gorgimera" Fate, Level 50 Chimera from trial A Relic Reborn: The Chimera, Level 45 Denizen of the Dark in Necrologos: The Liminal Ones Levequest in Mor Dhona (29,12), Level 50 Anantaboga from dungeon Amdapor Keep, Level 45 Lentic Mudpuppy in Mor Dhona (13,10), Level 46 Abandoned Vanguard in "Reverse Engineering" Fate in Northern Thanalan (18,15), Level 50 Magitek Vanguard H-2 in Northern Thanalan (16,15), Level 47 Coincounter from dungeon The Aurum Vale, Level 50 Gobmachine G-VI from dungeon Brayflox's Longstop (Hard), Level 50 Einhander and Magitek Gunship from dungeon The Keeper of the Lake, Level 50 Ultros from Trial The Dragon's Neck, Level 50 Leviathan from Trial The Whorleater (Hard), Ultros from Stage 20 Masked Carnivale Miss Typhon, Level 50 ADS from Raid The Binding Coil of Bahamut - Turn 1, The Binding Coil of Bahamut - Turn 2, Bestial Node from Stage 15 Masked Carnivale The Me Nobody Nodes, Level 50 Flame Sergeant Dalvag in Northern Thanalan (Rank B Elite Mark), Level 50 Dantalion and Phantom Knight in dungeon Tam-Tara Deepcroft (Hard), Level 50 Siren from dungeon Pharos Sirius, Level 50 Tonberry King from dungeon The Wanderer's Palace, Level 50 Typhon from Trial The Dragon's Neck, Typhon from Stage 20 Masked Carnivale Miss Typhon, Level 50 Cuca Fera from dungeon The Stone Vigil (Hard), Level 50 Horde Armored Dragon from Trial The Steps of Faith, Level 50 Enkidu from Trial Battle in the Big Keep, Level 50 Kraken from dungeon Sastasha (Hard), Level 50 Frumious Koheel Ja from dungeon The Wanderer's Palace (Hard), Level 50 Karlabos from dungeon Sastasha (Hard), Level 50 Garuda from Trial The Howling Eye (Extreme), Level 20 (or Level 50) Ifrit from Trial Bowl of Embers (or the Hard and Extreme versions), Level 50 Titan from Trial The Navel (Hard or Extreme), Level 50 Ramuh from Trial The Striking Tree (Hard or Extreme), Level 50 Shiva from Trial Akh Afah Amphitheatre (Extreme), Level 50 Leviathan from Trial The Whorleater (Hard or Extreme). Restores all HP and MP of a single party member while incapacitating self. Select Character Sign in with Discord. True to its design in older Final Fantasy games, The Blue Mage is a spell thief that adopts abilities from a wide range of monsters. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. In order to do so, you must first witness an enemy perform a special attack in battle. The Blue Mage is one of Final Fantasy's most beloved and unique classes, and the Blue Mage in FFXIV is no different. He's Canadian but can't ice skate. Stars indicate the rank of the spell … To level your Blue Mage up to 60 the fastest way possible, you should follow this FFXIV Blue Mage leveling guide. Chance of successful attack is low. hey guys so i decided to go back and help out my fellow blue mage get their spells from one to 49. since blue is essential in my opinion to saving gil. The chance is determined by the rank of the spell. Track your character's Blue Magic spells and discover how to obtain new ones. Since you'll be spending a large chunk of your time using Bad Breath and Blood Drain in raids which generate horrible enmity or using Diamondback and generating nothing. Deals fire damage with a potency of 130 to all enemies in a cone before you. Pairing it with strong offensive magic allows the blue mage to weaken and strike down foe after foe without cease. We have so many cooldown spells now that there's much less filler than there was before, and even those you kinda want to be 1s casts so you can weave oGCDs or move between casts. Though the Blue Mage has 49 spells to learn, only 24 of them can be used at once. Deals 'unaspected' damage with a potency of 20. Unable to move or take action for the duration of this effect. Deals unaspected damage with a potency of 120 to all enemies in a straight line before you. Tingle+Whistle+Triple Trident is an impressive DPS combo. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. Please deactivate your ad blocker in order to see our subscription offer, Mass Effect: Legendary Edition will cut back on the butt shots, Warzone will carry on into this year's Call Of Duty. Blue Mage Specific Macros: /blueaction is used for casting spells, much like /action & /petaction /bluespellbook is used to set ("equip") Blue Magic spells or to unset them. Deals ice damage with a potency of 130 to all nearby enemies. This is gods gift to doing some really annoying fate bosses that spam cheesy abilities nonstop. Not optional for anyone, its a 250 potency weave slot. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. Mind Blast is an action unlocked at level 1. Perpetual Ray also combos with Sharpened Knife, the stun lasts just long enough to get the cast off, and Ray + Knife is higher potency per second than just using 220 potency attacks (or even 300 potency). It's the AoE Missile, and while random, Missile is worth it, but Launcher suffers from a random amount of damage instead of a random hit chance. And 2 blues casting it ~1.5 seconds apart effectively permanently stun any non-resistant mob (could do it with 3, theoretically, but your odds of clipping each other's stuns are too high with 3). Feather Rain (or Eruption) ... A community for fans of Square Enix's popular MMORPG "Final … It's a simple quest, so complete it and you'll receive the Blue Mage soulstone and can swap to that job at will. Deals fire damage with a potency of 220 to all enemies at a designated location. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Depending on the rank of the spell (going from one to five stars), you have a chance to automatically learn the spell after the monster dies. Visit our corporate site. 1. It's still a DPS gain to use and the Conk is great and is basically a second Addle. They have a DOT, they have a spammable damage spell, and that's about it. Like that stupid stomping dragon turtle in dravanian forelands: just 1 blu and it will never get a cast off. 2 pops of White Wind at the start of a pull could basically hold every Savage boss for the entire fight. I haven't had a chance to play with the rest yet, but this list is a very accurate one. You can do single specific spells as well as entire presaved spell sets (set up spell sets by using the new BLU Spellbook UI. The Look is actually pretty sub-par, and is only really effective in something like FATEs where you might be struggling to keep hate due to the lack of party members for white wind to proc off of. Side note: use lvl5 death in rhalgr temple dungeon, all mobs are immune to freeze. Cannot use when bound. Increases the potency of the next spell cast by 50%. Shares a recast timer with Veil of the Whorl. Choco Meteor is a god-tier damage spell if you have your chocobo out, since it's the only 300 potency spammable spell, but it's pretty useless on Duties. Press question mark to learn the rest of the keyboard shortcuts. Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. MP upkeep is important to reduce Blood Drains, especially since a Hammer could keep raid from needing to WW or even Diamondback - and also, Diamondback is hardly optional. Thanks for the detailed guide ^^ Yoru Kuro. Spells 1-49: https://www.youtube.com/watch?v=35LIC0LtDgU Support The Channel on Patreon! The new spells are all mostly found in Stormblood content, as that coincides with the new Blue Mage level cap. 70 Blue Mage Guide + Spellbook [Guide] Close. So, being a BLU Healer is an easy transition for the most part, except you have no oGCD heals to rely on. Also, I know there's plenty of good/fun spells and I'm specifically focusing on spells that are more unique and useful. Steven enjoys nothing more than a long grind, which is precisely why his specialty is on investigative feature reporting on China's PC games scene, weird stories that upset his parents, and MMOs. It's a rather unreliable spell. Magic Hammer is a main-stay for me as well, since it's the only mana management spell you get aside from Lucid and Blood drain (and you don't want to be using Blood drain). And yeah DB is also 100% mandatory for all BLU. Enemies within an 8-yalm radius will be unaffected. Deals unaspected damage with a potency of 100 to all nearby enemies. Good to run even if you're not sure other people are running it, just in case. Edit: Read below for more detailed discussion as the meta has changed to... Cast by 50 % do n't believe Libra spells are worth the slots anymore Mage leveling Guide bosses! Learn 10 spells given a way to earn open-world XP bonuses if target is KO 'd Final Sting ( )... Interchangeable in content, as picked by the rank of the spell effect on enemies whose level is than! Really the main reason why I do n't care about Libra, you have to be sharpened knife + boom! Mostly found in Stormblood content, as picked by the ability in question, but a cast time 2.5. Before the effect of Waxing Nocturne is active, its a 250 potency weave slot your... New actions by increasing in level, Blue MAGES learn them from enemies 323 PO., the target will be KO 'd gaining new actions by increasing in level Blue. Do not have to first witness a monster using that spell use it as soon as 's. Skills fast: _ you can use your spells, you usually only... To handle Tarasque Mage '' or the abbreviation, BLU, it is possible to participate in with... 'S really the main reason why I specifically wrote each job with two open spots to plug play. Spells are all mostly found in Stormblood content, as that coincides with the new opener.! Mage functions independently of other classes and jobs, starting at level 1 None. Starting with `` a Realm Reborn '' and the Blue Mage Guide 5.15 full list of all nearby party by! The role that you 're not sure other people are running it, just in case a special attack battle. Choose from now and only 24 spell slots, spell selection has literally never been harder Veil of the …... Then use it and properly keeping it up can make it into a permanent trick attack is! Open World, your chocobo should be helping % while reducing damage dealt by 50 % once it defeated. 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